I’m going crazy with getting tempo detection to work properly in 9.5.
I’ve used it in earlier versions (6-8.x). Read the manuals. Watched a dozen or more offical and after market help guides and tutorials.
Am I doing something stupid or is this a bug? Freeze at end seems so.
Here’s my workflow:
- Tracked multiple songs in a single project (8 channels of drums plus midi triggers, DI Bass, guide vocals and guitar from a different room). Settings: all tracks on linear time base, (not musical mode); 96k 32bit; RME gear; UAD Octo (not used in tracking); win 10; everything up to date (inc 9.5.10);
- From a clean start open the “tracking” project
- Select a song to work on> save as new project; range select and delete time before and after the target song leaving just the one to work on. Save. Optionally restart.
- Open newly saved project. Nothing except clean audio tracks and a single midi track.
- Add a stereo track. Select some material with good regular transients (eg kick, snare), record them to the new stereo track.
- Select the new event. In the bottom zoom area, set hit point threshold / edits to pick all the transients. Select Detect Tempo. Select Analyse.
- Tempo track and signature track get added. Session goes into time warp mode. All good to here.
- Issue 1: The detection Never picks the start transient as a tempo point.
- Issue 2: if I warp/ drag the grid to the first hit point IT WILL NOT STICK. It just rebounds back. (Snap is NOT enabled)
- Issue 3: I then try some other grid points to other hit points, they won’t stick either and just gives me yet another wrong guess at the tempo map overall. After a few more tries, cubase locks up! No crash. No error, just freezes as if it’s gone into some infinite loop (and so have I).
- Restart computer, calm down, watch another tutorial, repeat from step 4.
Any help really appreciated - I’ve spent days and days trying to make this work to no avail.
Issue 1 screenshot attached.