Clean Up Lanes In Audio Parts

It drives me NUTS sometimes that on a complex Part, when you open the Parts Editor, you’ll have to scroll down 30 lanes to get to where the action is.

What is needed is the same ‘Clean Up Lanes’ function for Audio Parts as for Lanes on a Track.



I agree its annoying. I understand why it is though, the recording takes place on an empty lane to avoid audio over audio.
A function to clean it all up and move all audio to the highest lane possible would be nice!

Please also support my 2 other function requests for improved group editing on lanes: