I’m on Cubase 13.0.21 on Windows. I just rendered an instrument track to audio, and it ended up muting the entire session. I could see audio playing through all the meters, but you couldn’t hear anything in the session. No tracks we’re physically muted, it’s just the you couldn’t’ hear any audio.
I tried to switch audio devices in the studio setup. I double-checked my Control room settings to make sure my audio device was correctly selected. I checked by creating a new instrument or audio channel, then by using the Listen function on that channel, to rule out any other plugins that could be faulting and causing the silence. I checked my outside audio window settings and RME Totalmix (which showed no signal from Cubase being played). I also check headphones/speakers too just to try. Nothing worked.
Basically, audio was being performed and meters showcased it in Cubase that things we’re playing. Yet, no audio could be physically heard. The only solution was to restart Cubase, which fixed it.
Just wanted to post in case some weird Windows-only bug with rendering audio.
Could you please attach the MixConsole screenshots before- and after- the Render in Place? I would like to see the Routing tab. And I would like to get the screenshots while playback to see, which meters are moving.
I took a couple pre-shots per your request. However, they look identical to me with no outputs changing in the routing from what I can see. To note, the 6mx master is the one that routes to the control room Cubase Out (which I labeled) that is to my audio device - RME.
To note, the “global” mute doesn’t fix the problem either. I only have 1 “temp track” muted when scoring. I tried after these pics unclicking the global mute, and still, the session is muted even though the faders are producing sound.
I also can’t produce this on demand, and seems to be random when working on random tracks. Let me know if I can provide anything else or more ideas to try.
Yes, as that is my default option after rendering audio. Nonetheless, that isn’t the issue. The whole session is silent. Every track is silent. Nothing will produce audio even though the faders are moving.
I’m pretty sure this is related to the problem I would occassionally have:
For me it’s hard to trace to a specific action and it doesn’t happen on all projects. Could be after render in place, or bounce or applying offline processing on an audio part.
The result is exactly as you describe - meters show audio playing, outputs are set up correctly in Cubase, audio interface is setup properly but there’s nothing going through to any of my audio interface’s outputs, EXCEPT - click is still working. Never seen this happen on Cubase 12.
Coincidentally, my interface is RME too. Mine is Fireface UCX, what’s yours? I tried reinstalling RME drivers, but it still happens.
Thank you for chiming in. This sounds identical to what is happening to me.
I didn’t check if the click is working or not when this bug happens. Next time the bug happens, I’ll report back to see if my click is still working.
I also agree, that this was not happening in Cubase 12 for us, and we just recently switched to Cubase 13 two weeks ago when we noticed this bug happening.
-Edit-
I have an RME Babyface Pro, and the other computer has a RME Fireface UCX II
Similar thing happening to a project I’m working on. I’ve written about it in a few other posts and I’ve found a number of other bugs that were not evident in earlier versions. Yikes!
I’ll contact Support and see if I can get an answer. Support is usually pretty good but the last time I called, the tech said “We aren’t allowed to answer questions that a tutorial would solve.”
Oh. Funny guy.
After the problems with 13.0.21 I may go back to an earlier version. I’ll definitely be wary of further updates.
I’ve stumbled upon something. When this happen, I tried deleting the Cubase Out in the F4 Connecitons, basically the main mixer. I then tried re-adding it, and sending that to me RME interface. Magically, I could hear audio again.
However, trying to use Control room again would not work. The Main control room monitors will not play audio. So at least in my use case, the control room monitors break. As the outputs worked when doing the above steps, but the monitors refuse to play audio. Even when deleting the monitors and re-adding them in the F4 Audio connections > Control Room Tab.
Only solution is to restart Cubase and it works.
To be clear, audio is playing. There is visual haptic feedback from the Cubase Out channel and all groups/instruments that are playing. However, the monitor out on the control room has no visual haptic feedback and I can’t hear anything. I tried wiggling the control room fader, muting / unmuting (the Activate/Deactive button it has). Tried creating another monitor (since you can have up to 4), and that did not work. I also tried adding a headphone out in control room and same problem.
Strangely, it seems the cue sends are still working though in the control room. It’s just the monitors that break, almost like there is a mute on them but no mute in sight.