Thanks. There are lots of good ideas in here. I wish I could have picked more that 10 but I just selected the ones that would be the biggest speed related workflow enhancements even though there were some cooler and more fun ones. As a full time professional daily user of Cubase, speed and time is very important to me. I’m sure the hobbyists will choose the more fun ones anyway.
I noticed that there were a few commonly requested features in there and even some that I have mentioned or talked about in the forums so it’s good to see that Steinberg is listening.
My top 1 from the list though is ‘more controller support’ which I am hoping will be Eucon functions like Track Follow, EQ cycling and Compression Cycling on the artist mix series and other Eucon controllers. My second one is Muti-touch support.
I mentioned a couple of ideas on the forums which I though were pretty cool but they’re both hard to explain in only a few words and I feel like that’s probably why they didn’t catch on and make it into the list or get much attention on here.
The first one I guess you’d call ‘comp between track versions’ or ‘comp tool 2.0’ for it but it’s basically a ‘master comp track’, Pro Tools style comp track. combined with something I guess you’d call ‘comp regions’ that restricts what the Comp Tool slices. It would speed up the process of comping overdubs that have been recorded over a previously comped track and also allows to easily comp between alternate track versions. It’s hard to explain, I wrote about it here https://www.steinberg.net/forums/viewtopic.php?f=252&t=147037&p=790798&hilit=comp+between+track+versions#p790798
My other hard to explain idea is to have Cubase automatically separate the reverb and delays of VSTis to separate audio outputs. It sounds maybe impossible but might not be since most plugins can be automated and use the same words, ‘reverb’ and ‘delay’ for their internal effects. It would be a big time saver for mixing because you want the dry signal for mixing and compression which means disabling the synths internal effects and either recreating them or bouncing down effect only (reverb only, delay only) versions of the plugins for mixing. It’s obviously more crucial for dance and EDM as the sounds and patches tend to be very reverb heavy and delay heavy. Even if it could just be automated in the exporting stage it would be very handy as I assuming duplicating the plugin 3 times to create separate dry, reverb and delay versions of each would be pretty CPU heavy unless there was a way to make it not CPU heavy. I know that plugin manufactures COULD use multiple outputs and build this function into their plugins but I don’t see any of them doing it. Maybe I should be bugging them to do it, I don’t know but I don’t see them doing it as they could have done it over 10 years ago so maybe it should be done at the DAW level. Also doing it at the DAW level would allow for cool tricks like having EQ and compression settings that are on the first plugin reflected on the reverb and delay plugin versions just like if they were send effects even though they’re not. Maybe it could be a collaboration effort with the major plugin manufacturers to create a new VST format that separated the internal effects into separate audio outputs that were then treated like FX sends in Cubase? Such as thing would shave 30min to an hour or more off mixing synth heavy music like EDM, dance and Trap. That adds up to a lot of hours saved if you’re mixing a song or two a day every day.
Both of those ideas would be big workflow speed enhancements for professional engineers and producers.
In saying that, I’d be very happy with extra Eucon functionality and Multi-touch support and luckily those two were on the list so they go at number 1 and 2 for me on the poll.