Groove Agent 6 Wish List

Please add Drum Synths ala Maschine.

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Never thought of this! I’m calling this suggestion top five.

i did separate FR for this a while ago, but ill mention it also here.
my biggest FR for GA it to able mix/create user drum set from all available acoustic agent libraries .
so no boundaries
for example Kick from library A, and maybe another kick from Library B, 2 snares from different libraries ,toms from LIB C, HiHat from LIB D etc… basically like any modern Drum VST

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A nice feature I’ve come across in other drum VSTs is a “tightness” knob.

I use the patterns quite a bit, and while they are very flexible, being able to make a pattern ‘looser’ really helps make things sound more human.

I’d also like a lot more patterns and a better way to find them rather than just style name and some random name.

Quality.

FLAC compatibility

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See Native Instruments 60’s Drummer for a nice way of handling this.

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Hey. I created a logical editor preset that humanizes midi. The preset adjusts the range of velocity. It also slightly fluctuates the midi note position, length.

I might be able to export the preset. That might help you with the humanization issue. If you want it let me know.

Cheers.

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May I ask how you were able to accomplish this? Like how does it work? Does it stick when you change kits?

It is a logical editor function with Cubase.
When you insert the midi on to the arranger then you will select the midi notes and apply the preset.
This is not a “midi modifier” effect. You will be able to visually see the changes to the velocity, note position and note length of all midi selected.
You can use the “UNDO” button to revert the changes.

You can also create a Button Macro to automate the process too…
You gotta love Cubase… all the bases go covered.

cool!

What does it use for “humanize”? There was a thread here about getting the old groove quantize presets from the old Cubase 3.5 days into the modern one.

From what I understand. You set a range for each parameter. Then When you apply the preset it randomly selects a value for each parameter of every midi note.

The Midi modifiers tab in the track inspect will randomize values every time the press the “PLAY” button. The logical editor will print the values directly on your piano roll.

Been doing this for yonks, and not just on drums. Just “randomize” a parameter (on selected notes/event) such as Velocity or Start Position by a percentage.
In the image, the dropdown menu allows you to specify WHAT is going to be transformed, the other two parameters are + and minus values.


And again, why is a WISHLIST topic marked as SOLVED? Has GA 6 been released and I don’t know about it?

Yes. It’s great. I used to use the midi modifiers tab in the inspector… But it never did the same thing twice… you would have to print to audio to maintain the same modifications…

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Googly has skills!

Cubase, nah. I’m updated, but yikes. Coming back from Logic X is not an easy thing to do.

I think I’ve seen this function in the Environment (Logic’s old crusty code). Very interesting.

I think if I could piggy back on this I would like to also see some kind of “slop” for each pad. Where it triggers at a defined, but loose feel. Swing at the pad level.

Maybe they marked it “solved” because something is about to drop?

First, a couple of questions:

  1. Has anyone compiled a list of these Groove Agent 6 Wish List items?
  2. If so, is it possible to “pin” this post to the top of the thread the way you can with Discord posts?

Regardless, here are my top six requests:

  1. Incorporate the new Cubase 14 Drum Machine synthesis features into Groove Agent 6, allowing you to layer and/or velocity split samples and synth sounds on a single pad
  2. Resizable/scalable interface
  3. Add additional drum synthesis models/algorithms, including various Simmons drums. (Consider licensing Aly James Labs emulation technology or even acquiring this small developer outright and turning his excellent OB-Xtreme Oberheim emulation into a new Cubase 15 Pro factory instrument with an improved interface/preset browser.)
  4. Ability to load Cubase 14 Drum Machine presets into Groove Agent 6
  5. Redo the Groove Agent step sequencer to follow the same design as the new Pattern Editor in Cubase 14
  6. Create a new library of “megakits” that feature 64 pads per kit, which can be exchanged with each other without changing the Cubase (or Logic, etc.) MIDI drum parts. In other words, populate Groups 3 through 6 so that each kit includes a wider variety of sounds. Follow the General MIDI standard as much as possible, but replace the cheesy GM sounds with more interesting sounds that nevertheless could work for that particular GM MIDI part.
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It’s been almost a year since my last wish list post…
Here is what I would request..

If I could ask for improvements to for Groove Agent 6, I would ask for the following:

  1. Create an internal database of drum midi similar to Toontrack Superior drummer. This way you can audition drum midi without being limited to banks of 16 Midi from .Halpreset
  2. Remove the Mediabay file browser from GA. Drag and drop on the pads from the Cubase Mediabay or your Daw is good enough. Who is really using GA5 standalone anyways…
  3. Implement Steinberg & 3rd Party Vst FX inserts’ per pad, aux and master track. This would be similar the NI Maschine.
  4. Resizable GUI
  5. Volume controls and ADSR for each sample within a a layer on a pad (Example: Kick drum with 3 layers played at once).
  6. Auto Audio Export any Drum kits to a specific folder or the project folder. This way missing samples do not occur.. Most kits would have a fairly small storage size…
  7. Implement midi mapping like Halion 7, This way you can visually see the velocity or round robin layers.
  8. The ability to press one pad and trigger multiple pads. Example I Press C2 and the it triggers pads A4, B4,C4 & F4.
  9. Template for Pad audio output to individual audio tracks. You can manually set pad to specific audio out channels, but this needs to be done manually.. There should a templet to automatically set the first 16 pads to 16 individual audio outputs… This way you can properly mix your drum sounds in your DAW. Quality of life improvement…
  10. Hot swap sounds during sample selection audition. This way you don’t lose the original sound on your pad when you audition other sounds in real time.

I would probably keep the Cubase Drum Machine separate from GA6. Groove agent is a drum sampler. They could just make some presets of emulated vintage drums library’s sounds for GA6 as Stock kits…

They should combine Backbone with the Stock Cubase Drum Machine… Then people who like to tweak individual synthetic sounds will have more tonal flexibility.

I’m sure i will come up with more..

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takes lot of years from version to version !
to add some FR
1:i would like to see flexibility for the acoustic kits, like build your own acoustic kit from Steinberg’s kits, built in or purchased libraries.
2:purchase individual elements on the shop, like snare, kick cymbals etc..
3: when exporting the GA mixer channels to Cubase, have an option to export only groups from GA for less mess on cubase mixer

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@mozizo
1 - Great idea with the flexibility of the acoustic kits, especially if it included all the multiple sample layers or round robins by selecting a specific snare, kick, etc…
3- I always route each element for more control., but I see you point. You could group Toms or hihats and export them as one musical element without compromising a mix. You could try grouping all the samples in a group to the same audio output channel… you will not get FX routed but it is another option.

Cheers.

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This thread has a lot of good suggestions, the support is pretty great.
Personally I didn’t see a huge need to update GA5, I’m still wondering how it should work now with Drum Machine and Pattern Editor built into Cubase. What kind of features would set it apart from the competition because there are already a lot of good drum plugins out there?

From my use I would like to use it more as a electronic/beat kit rather than a ‘real’ drum kit. There are a lot of ‘real’ sounding kits and I don’t think I would ever use any of them.
New production drum kits that are laid out across many pads not just 16 or 32.
Utilizing FX per pad and layer in the best creative way (design layout)
Add drum synthesis and resynthesis.
Support to allow creation of GA and Drum Synth programs inside .VSTsound. library files.(Inclusion of Library Editor in full version)
I wouldn’t mind the inclusion of a pattern library which lets you reference by adding a few hits and it gives suggestions. I personally never use MIDI patterns the way they are now.
Improved support from Cubase Pattern Editor (when swapping Kits which Pads will show up automatically)