One question I have about upgrades is to go from Halion Sonic 1.6 to Halion 5. From what I see in the shop it requires two separate upgrades (one from Halion Sonic 1 to Halion Sonic 2 and another from Halion Sonic 2 to Halion 5). Is this the only mechanism or will there be a way to do it in one upgrade process/download?
You know how in HS you have a “Program” and it is made up of up to four “Layers”, and you can edit each of those Layers? Well, inside of those Layers are “Zones” (and possibly more Layers!). HALion let’s you edit your sounds at the Zone level. There are some other differences too but that is that main thing. There was a demo for H4 which is probably gone now but they will probably have one out for H5 soon.
Well, you can’t get at the grain engine directly in HS2 per se. But Auron is just a macro page that controls it. Auron is kind of a stripped down version of Padshop. And just like Padshop you can only use the list of existing samples(at least I think that is the case). But, most of the other grain params are directly controllable from the Auron macro page.
Thanks for clarifying, Jeff. FWIW, in Padshop Pro, you can select your own samples.
I am still considering getting H5 because, while HS2 is great, I keep finding myself wishing I could have more editing capability over the HSSE content. There are some great, basic sounds in there, and I find myself wanting to make a minor adjustment often.
In fact, there is one program that I liked so much (Dynamic Mini), I opened it in the H4 trial and copied the oscillator, filter, amp, etc., exactly in HS2 and saved it as an HS2 program! Now, I can use the stepmod, FlexPhraser, adjust envelopes, LFOs, whatever I want (limited by HS2, of course).
I think that’s kind of the point … H5 is for creating/deep editing. HS2 is for workstation playback and automation.
To further the padshop example, Auron is kind of Padshop pro in H5 as you can use your own samples.
FWIW, Voltage and Trium are just macro pages with patches too but for the Synth engine. They do make editing patches easier due to the “traditional” view of a synth. But, they don’t give you anything that isn’t already in the synth engine.