I currently work a lot with immersive mixes and I’d love to improve my workflow by checking my mixes direcly with my headphones + head tracking. Without needing to setup my HMD (Quest 2 + Link) and start all the Oculus ecosystem. I guess it is possible because Immerse’s documentation states that you can “connect motion tracking headphones and VR/AR headset.”
An easy way to do it would be to combine my headphones with a generic head tracker that sends the Yaw/Pitch/Roll data via OSC (Open Sound Control) to the Head Tracking window of Cubase.
In the Head Tracking window, I select VR Controller → OSC Server + I hit the “Tracking” button. It turns blue so it’s tracking something but I dont know what.
Usually, It seems to me that an application that uses OSC would give us a port and an OSC Adress for the data (such as port 7755 with the OSC adress /yaw), but I couldn’t find any informations about what OSC port and adresses the Head Tracking window is listening to.
Still, Cubase gives us some hints if we hover the mouse on the reload button of the Head Tracking window, this text pops up : “Reload OSC configuration file”.
So there is a configuration file for this purpose, the OSC port and adresses could be listed in it ? But I didn’t find any reference to it anywhere. In the folder Cubase 10.5 → Components, there is indeed “headtracking.dll” but it’s not tweakable.
Next clue : if we hover the mouse on the little “i” next to “OSC Server”, this text pops up : “Steinberg - OSC Listener - HeadPose - Firmware 1.0”.
Once again, I couldn’t find any reference to it. Someone only mentionned it two years ago on the Nuendo forum but that’s all. I tried to use the 7755 port (the Gopro VR Player one) with some adresses like “/HeadPose/yaw” but it wasn’t successful.
I eventually asked for Steinberg’s Support, but their only response was that I should update my eLicenser and Cubase 10.5.
So here am I, stuck in my little investigation… Maybe someone figured it out and could enlighten me on how to use that OSC Server feature that’s build in the Head Tracking window of Cubase ?
PS : I know there are some other ways to track the head with 3rd party plugins, in fact my tracker works with IEM SceneRotator and OSC, but I would love to use the built-in ambisonics workflow from Cubase, because I find very convenient.