NO rant , just facts Cubase 13 Audio engine Spikes compared to Cubase 12

Ok
I’ve gone from , non usable C13 to something that i’m reasonably happy with until some fixes :

  • Setup exclusions in Win Defender for every known file type , file , folder for Daw work
  • Disabled Suspend vst data in the preferences ( really important this one )
  • Lowed the Over sampling for one plugin and the results are :

    No spiking at all . There’s also been quite a large drop on the Asio meter due to dropping the OS but it’s stable , i feel confident that the spikes are solved for now .

Two problems exist :
1
Cubase’s handling of over sampling , every plugin form every vender that has the ability to over sample spikes with OS is raised
2
I glitch with the Suspend Vst plugins when not in use , ive noticed that as soon as the play head hits certain events the Asio meter becomes erratic , disabling this ,so you get a true representation of all the processes going on and leaving the processes continually running seems to stabilize things .

It’s getting there , now just to find out why Steinberg own synths cause spiking when activating in the tracks , Not third party ones

Also i implemented this Latency Hack
Power plans search every 30 ns for Steinberg power system to see if you still require the power plan , that’s a lot of interrupts over 100,000 hits for the one Kernel
Raising the time to the max which is 5000ns reduces the amount of interrupts by 10x so all the processing power can be used for other tasks
Windows, programs the whole shibang has been so responsive because there’s less behind the scenes stuff going it’s unreal , for MY system at least

Here’s the Youtube explaining the process , it’s simple , can’t real cause a problem but please attempt it at your own risk , i will not be held responsible
(11) THIS WILL DRAMATICALLY REDUCE YOUR LATENCY! - YouTube

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