Please point me to or describe a set of simple steps for setting up/modifying a percussion kit notation-wise so that it plays specific percussion sounds from a VST. At this point all I want to do is learn the basics: how to hook up any arbitrary “natural” sound to any arbitrary staff position and notehead. (I’ll deal with playing techniques, expression maps, and all that later.)
I’ve already spent several hours on the forum, in the manual, and on YouTube and Google. I’ve seen/read about a million videos and posts about percussion maps (this one, for example) and I have a general sense of how those work, on their own. I’ve encountered a like number of presentations as to editing percussion kits. I must have missed something, but forgive me for that. I’m exhausted and frustrated and come here for help.
So assume I want to write 5-line staff percussion notation for instruments that aren’t in the default percussion kits, and that the resulting notation will play corresponding sounds from one of the kits supplied with Groove Agent SE. What do I do first, second, third, and nth?
You can ignore my tortured flailing below and just put the steps here:
Thanks,
Steve
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As shown in the screenshot, here I am in the Play tab, assigning a GA kit to a drum kit player. I chose the Beat Agent Brush Kit. For illustration purposes, I’ve put a snare brush swirl on E3 since that pad/note was unused in the default kit, so you can see one of my target sounds.
Now what? I know I need to make a percussion map that specifies the instrument by note, but do I need to connect the map to the GA kit I’m using? If so how? If not, can I just use arbitrary names for the instruments in the map? Of course, the names should be meaningful to me, but the question is whether the instrument names in the map are functionally independent of the VST’s instrument names.
And once the map is properly set up, how do I identify/connect up the individual percussion instruments in the map to staff locations when I’m in Edit Percussion Kit? Do I first have to create a new instrument in Library→Instruments? I can see how to create a new instrument with an arbitrary name, but does the name have to match a name in a percussion map and/or in the VST if I want playback? If not, how is the connection made?
Inside the Edit Percussion Kit box I know how to move instruments around and to change/add them. But here’s same question from the last paragraph, asked the other way around: In Edit Percussion Kit, can I arbitrarily connect any instrument named on the staff to a VST sound through a percussion map? If so, how? Or must I first have created a new instrument for that connection, so that choosing the instrument makes the connection to the VST without further steps?
PS: I realize that theoretically I could make the Swirl sound a playing technique. Let’s not go there yet.