Sampler Track Audiowarp Fails to Initiate when Slice Playback is Enabled

Hi there,

When both Audiowarp and Slice Playback are enabled in the Sampler Track, Audiowarp has no effect on the audio until Sync is toggled on and off. Furthermore, when the project is reloaded, the sample reverts to its original speed until Audiowarp is toggled off and on.

The initial behaviour seems dependent on the particular audio file for some reason (e.g. anything from the “Drum Loops” library that comes with Cubase is affected, while anything from the “Analog Techno” library is not). The issue after reloading the project occurs regardless though.

Steps to reproduce:

  1. Create a Sampler Track with an audio file (e.g. one from the “Drum Loops” library)
  2. Enable Audiowarp
  3. Enable Slice Playback
  4. Adjust the Speed knob and play some notes; observe that the sample speed has not changed
  5. Toggle Sync on and then off again, and play some notes; observe that the sample speed now has changed
  6. Save the project and reload it
  7. Play some keys and observe that the sample has reverted to its original speed
  8. Toggle Audiowarp off and on and play some notes; observe that the sample is being affected by Speed again

System: Cubase 13.0.41, Windows 11, i9 13900k, RTX 4090, 64GB, ASIO4ALL v2.15 using built-in Realtek Audio

Thanks,

Chris

@Matthias_Quellmann Is there any possibility of this being addressed in the final Cubase 13 maintenance update you mentioned here?

An example of why this is important: if you slice a drum loop and match its tempo to the project, the next time you load the project the drums will be messed up with no indication as to why - and if you ever find out why, you’ll have to remember to toggle Audiowarp of and on every single time you load the project, for all eternity.

This presents a significant risk of losing work that’s been done with Audiowarp on less conspicuous samples, and not noticing until after the recording has been released.

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