I have been using Cubase 6.0.7 for many years now and always struggled with the “Audio Warp Quantize” function. It never seemed to sound quite locked-on.
I finally did some testing with it and discovered a BIG PROBLEM - what you see in the Project Window (hitpoints perfectly snapped to grid) is NOT what it’s actually doing to the audio! Depending on the algorithm selected in Media Pool you get different audio results ranging from erratic variations in timing (Standard - plucked) to a gradual time delay that increases throughout the song (Elastique - Time).
The exported files do not match the project window and the timing of the “quantized audio” is not on the grid as the Project window shows. (some screenshots of original tracks, “standard - plucked” rendered and “Elastique - Time” renders attached).
Does anyone know if this was an issue that was addressed (“fixed”) in later versions of Cubase? “Audio Warp Quantize” is basically unusable in version 6.0.7