I haven’t used any graphics card since the i-series Intels appeared. The thing to remember about graphics cards is that it’s an arms race, the priority is to produce the highest frames-per-second for gamers, and that will be at the cost of realtime audio. So I’m happy with Intel graphics, it’s more than enough for Cubase. Why spend more?
Note that Intel recently changed to this newer DCH driver and it is important that the old driver is properly replaced by the new one. Your Windows 10 version supports the DCH version of the drivers – so alternatively you can download the exe here.
I’ve been using an ASUS GeForce GT 730 2GB fanless/silent card for some time without any issues.
The only thing is, it (and possibly other cards do also) blocks one of my PCIe slots on the mobo…maybe something to look out for.
One thing to keep in mind if you use an integrated GPU is that it will steal a part of your RAM.
If you already have 32gb or more then losing 2gb or something won’t really matter, but I wouldn’t recommend it you only have 8 or 16. Especially not if you plan on running 4k resolution or multiple screens.
And for the record, I’ve been using nVidia GPUs with Cubase for a long time (since VST 5.1) without any issues.
I might agree with the guy saying “stay away from Nvidia Graphics cards”… I have one and I Think (but not 100% sure) that it has caused some problems within Cubase… It’s new though but it’s a gaming card really… But it’s 100% silent, and that is a must I Believe, when recording through microphone, mixing, etc…
So … what’s for dinner? Spam, Spam, Spam, and Spam?
Somewhat related, I just love it when numerous helpful replies are posted to a topic. However, the OP is nowhere to be found … . I wonder which version of Cubase he/she is even using. The plot thickens …
So I was using my GT1030 but thought I would try the internal UHD 630. I only use my pc for Cubase and wavelab. Well using the device port the picture is much crisper and vibrant. Did a latency checker run and that was fine (it was with the 1030 also ) tried a huge test project which ran fine at my 64 sample buffers. Then added about 20 reverence plugins and still playing good although the peak was high. Checked cores and it was all reasonably even. I have asio guard enabled at the lowest level. So I’m sticking with the inbuilt graphics for now and put the 1030 back in my old computer
I thought NVIDIA was the culprit, but I it seems my problems stem from the Intel integrated GPU.
Turns out my Intel card was blocking the NVIDIA from functioning. Runs better since a BIOS update allowed bypass of the Intel for external monitors.
Just opening the Audio Perf window causes dxgkrnl.sys to spike a lot tho…
So many problems seem to circle round the various DirectX versions, something I’d like to get more info on if it exists.