Hello,
I want to request to see GR values on Cubase mixer also for third part vst compressor Plugins as it is possible in Studio One and Pro Tools.
Hope in your consideration and long life to Cubase
Thanks
Yep, would be good - been requested since 2017ā¦
GR meters in MixConsole Channel (like StudioOne) - Cubase - Steinberg Forums
Already present in the MixConsole Meter Bridge when using the stock ChannelStrip compressors only, but like you say, needed for other SB tools and for 3rd Party plugins too - in the MixConsole Channel Faders/Meters.
Steinberg could take advantage of the freely available Presonus Plugin extensions they developed, in order to achieve this. They can choose which to implement, as they see fit.
In terms of this threadās topic, they could support Gain Reduction reporting in the plugin, back to the host UI - something other 3rd party plugin devs have already built-in to their tools. So that partās already done, by quite a few 3rd parties so far. No more work for the plugin devs; no need for them to reinvent the wheel, to have them work inside Cubendoā¦
Hereās the documentation Presonus provide:-
PreSonus Plug-in Extensions (presonussoftware.com) - see page 12 - GR Info reporting
From this page:- Scroll down to bottom
(Developer | PreSonus Software)
PS:- finally, one other thread of interest here; GR Meters in Channels (like S1 and PT) - Cubase - Steinberg Forums
Never used S1 or Protools, so I am wondering how useful such a feature actually is. What does it actually help to achieve? The only āproblemā I can imagine that it might help solve is that if you change levels throughout the project, you maybe can notice if you are pushing something on a channel too much and you have too much GR. But then, what is ātoo muchā? Very much depends on the compressor in question and the task it should do.
Anything else that I might not see?
Concerning channel metering, I very much would prefer to have more metering options for the channel meter (VU, LUFS)ā¦
You have the answer yourselfā¦
It is exactly this⦠itās simply another visual means of monitoring activity; just like we currently use level meters in the channel, or (as youāve requested) might glance at a VU reading.
It really can help giving quick overview to spot potential problems, avoiding having to open plugin UIās just to check GR meters inside if you suspect somethingās up somewhere. This often means multiple times of course, till you find the actual culprit(s).
This is the main reason. A pro DAW canāt ignore this pro user needs.
It rather be optional thenā¦
Of course, why notā¦
Though, I can only imagine this has now increased the scale of the request and associated amount of work, such that itāll be at least another two or three years away from being included⦠sigh.
If at allā¦
How do I vote for this, it would help me keep track of what already has compressors on a track in a busy mix
Hi and welcome to the forum!
At the very top of this thread you will find a blue Vote button.
I would like to get a better understanding of the actual benefit of having a GR value displayed, or rather: what exactly is it that you guys want to see?
Would you like to see the GR of only compressors and limiters? If so, the value before make-up gain of a compressor or after? If there are several compressors and limiters in a chain, which value should be displayed? The one of the first compressor, a sum of all reported GR values?
Would it make sense to measure the gain reduction (delta gain) of the total insert + channel strip signal chain? Ie. comparing the signal level when it enters the channel and has already run through the pre-filters and pre-gain to the signal level before fader and panner? In this way you could see any level altering done by audio effects, which might make a signal seem to be better or worse where in reality it is just louder or quieter.
Would it make sense to be able to set these points where you compare an input level to an output level (delta gain) anywhere on the insert signal path, rather than having them statically after the pre section and before the fader/panner? In this way one could measure the delta gain in just certain parts of the signal chain.
Thanks for your replies.
Before make up gain I would say. It lets me see what Iām already compressing at a glance, especially in busy 100 track projects. Itās also a frame of reference on how much gain reduction you are doing if you have a series of track into group into group type situation.
For me its about overall (cumulative) GR being applied; a quick, convenient, visual indication (without having to open the plugin(s) UI). As @stevekain9 points out too, it can be useful in those ātrack to group to groupā setups as well. And yes, my understanding also is thatās itās only really useful, pre-makeup gain.
How many 3rd party plugins out there that support the facility is also key of course. All I know is the list is growing; Softube, Waves, FabFilter, SSL, DMG Audio, TokyoDawnLabs, SoundRadix, Joey Sturgis Tones and maybe others as well⦠Also seems host support isnāt lacking, with Logic Pro, Reaper, StudioOne, ProTools, currently on-board.
Generally, not wanting to overthink the whole thing for now⦠the future could see extra usefulness/options built in though; who knowsā¦
[EDIT - link to FREE presonus extensions, for 3rd party implementation; GitHub - fenderdigital/presonus-plugin-extensions: PreSonus Plug-In Extensions
Other post in earlier thread where you commented GR meters in MixConsole Channel (like StudioOne) - Cubase - Steinberg Forums
(note - option for showing the meter per track in Reaper, i.e. if its not useful/is annoying for you, turn it off.!)]
To me itās just āvisual clutterā
Thanks for replying.
I would like to ask a follow up. If you use two or more compressors on the same channel, which GR would you like to see?
The bigger value? A combination of both? Only one of them and you could decide which one (from a drop down list e.g.)?
It would be most helpful if it was total gain reduction but cannot confirm if thatās the case honestly
Cool. Donāt enable it in the preferences then. It wonāt be for everyone.! (I mean, thatās how they should implement it of course)
All could be useful future optionsā¦
Yes, this is how I believe it works in S1 and Reaper - and is what I would expect; its just a visual āclueā to jog me into where I may need to investigate further (go in to the channel and examine more closely, etc..). Some awkward pumping/squashing/strangling appears to develop as I mix - whereās that coming from.? Quick look down the line, may lead to a useful clue to the sourceā¦
Exactly