When I first got Metagrid I thought a bunch about what buttons to use and how to arrange them. Basically I used what I figured were the key commands I used the most. After awhile I noticed that I didn’t really use Metagrid regularly.
Then I created a large empty View where while I worked whenever I did something that warranted a button I either created it right then (or made a note to do it later). Nothing fancy just text on an empty button with an Action Queue - I’ve found hunting for just the right Icon or Color can eat up a lot of time.
I learned several things form this exercise. First, putting my most used commands on the grid was the wrong approach. Those are the commands that my hand instinctively forms on a QWERTY keyboard. While I certainly will want those commands available, they are not going to entice me to pick up the iPad. Instead the things you do fairly often but not enough to make it second nature are more likely to get me using Metagrid. I also ended up with a bunch of useful basic buttons to refine and use elsewhere.
I also realized that lots of buttons (I’m gonna refer to the commands attached to buttons as just buttons) fell into groupings where you might use a set of buttons together depending on what you are doing. For example, buttons to change chord inversions & set midi channels would be useful when composing but not so much when tracking vocals where a different set of buttons would be useful.
So I decided to create Scenes that were focused on different work tasks. These are my initial focus areas which will of course evolve & expand over time.
Writing - mostly arranging & midi editing
Tracking - recording & audio editing
Mixing - audio signal flow, manipulation and exporting
Scores - Visual layout, lyrics
Config - One stop shopping for Studio Setup, Audio Connections, Project Setup etc.
I also noticed that if you look at all the available Cubase Key Commands (inc. macros, LE presets, etc) they fell into 3 categories:
- Buttons I want to be immediately available no matter what I’m doing (Play, Zoom in, Save)
- Buttons I want to be easily available no matter what I’m doing (Go to Marker 8, Set Quant 1/8).
- Buttons I only need available when doing specific tasks (Nudge Right, Q-Link).
So I took the buttons in category 1 and made a “template” View that I could use as a starting point for making task specific Views. This way every Scene built on this template will have the Play, Snap, Save etc. buttons in the same place. I also did the same for category 2, making a template for the shift views.
More later, including pics.