I’ll also add “Multiple Track Freeze” to be realistically expected.
That one is highly requested, number one at the forum vote ranking if you sum the 3 most voted threads for MTF. It can save the user some good time to spend on something else.
And the good thing is that this feature should be easy-peasy to implement - Freeze already exist, it’s basically just about putting several freezes in a loop, done.
Yeah, it’s a bit cumbersome for sure. I wouldn’t be too surprised if M4A import will be natively included in Cubase 12 - Steinberg already seems to have any licensing/patent issues sorted out since they’re including a M4A converter in SpectraLayers One (and including SpectraLayers One in Cubase), so it’s “just” a matter of prioritization and engineering to get this properly integrated into Cubase’s import functionality.
Currently, my desired feature is video export settings.
Somehow, even though I’m importing videos recorded with the same codec (screengrabs), sometimes exported video has different colours. Not inverted, changed (I’m no colour expert to tell what kind of change it is).
Also, I would prefer to export videos with smaller sizes. I’m doing them just for demo purposes, I don’t need the highest settings for that.
I would love to see improvements to Export window.
There are things that are just weird there.
Like when you want to export your session using Cycle Markers.
The window is so small that contains only 3 lines and no “check/tick all” and you end up scrolling endlessly and ticking all the stuff you want to export.
I especially would like to see “Export a mixdown for selected tracks or folder” added. Very useful and simple to implement, a no-brainer really. Realistically expected.
You can resize the window (entire export window + cycle markers window top - vertically).
To select all cycle markers: click the first one, then shift+click the last one.
I would like to have a “check/tick all” option but I couldn’t use it anyway because if there’s audio with time-stretch applied, every cycle marker after the first one, renders with glitches. It’s a real joy because I’m using cycle markers and time-stretching every day in almost every project